Towing

All about the running scripts on the server

Towing

Postby ZiaD68 » Sat 19. Oct 2013, 21:02

Because there are only a few vehicles able to tow, and not all ingame vehicles towable, i want to post my config file in here, so everyone can check that:


/****** TOW WITH VEHICLE / REMORQUER AVEC VEHICULE ******/

/**
* List of class names of (ground or air) vehicles which can tow towables objects.
* Liste des noms de classes des véhicules terrestres pouvant remorquer des objets remorquables.
*/
R3F_LOG_CFG_remorqueurs =
[
"UralRefuel_TK_EP1_DZ",
"Ural_CDF",
"Ural_TK_CIV_EP1",
"Ural_UN_EP1",
"V3S_Open_TK_CIV_EP1",
"V3S_Open_TK_EP1",
"V3S_Refuel_TK_GUE_EP1_DZ",
"V3S_Reammo_TK_GUE_EP1",
"V3S_Repair_TK_GUE_EP1",
"V3S_Salvage_TK_GUE_EP1"
];

/**
* List of class names of towables objects.
* Liste des noms de classes des objets remorquables.
*/
R3F_LOG_CFG_objets_remorquables =
[
"VWGolf",
"Lada1",
"Lada2",
"LadaLM",
"Lada2_TK_CIV_EP1",
"Skoda",
"SkodaGreen",
"SkodaRed",
"SkodaBlue",
"car_sedan",
"car_hatchback",
"policecar",
"GLT_M300_LT",
"GLT_M300_ST",
"Volha_1_TK_CIV_EP1",
"VolhaLimo_TK_CIV_EP1",
"S1203_ambulance_EP1",
"S1203_TK_CIV_EP1",
"Ikarus",
"Ikarus_TK_CIV_EP1",
"tractor",
"SUV_TK_CIV_EP1",
"SUV_Green",
"SUV_Yellow",
"SUV_White",
"SUV_Silver",
"SUV_Red",
"SUV_Pink",
"SUV_Orange",
"SUV_Charcoal",
"SUV_Blue",
"ArmoredSUV_PMC_DZ",
"SUV_Camo",
"HMMWV_Ambulance",
"HMMWV_Ambulance_CZ_DES_EP1",
"HMMWV_DES_EP1",
"HMMWV_DZ",
"HMMWV_M1035_DES_EP1",
"HMMWV_M1151_M2_CZ_DES_EP1",
"HMMWV_M998A2_SOV_DES_EP1",
"LandRover_CZ_EP1",
"LandRover_MG_TK_EP1",
"LandRover_Special_CZ_EP1",
"LandRover_TK_CIV_EP1",
"M1030_US_DES_EP1",
"UAZ_Unarmed_TK_EP1",
"UAZ_Unarmed_TK_CIV_EP1",
"UAZ_Unarmed_UN_EP1",
"UAZ_MG_TK_EP1",
"UAZ_INS",
"UAZ_RU",
"UAZ_CDF",
"hilux1_civil_1_open",
"hilux1_civil_2_covered",
"hilux1_civil_3_open_EP1",
"datsun1_civil_1_open",
"datsun1_civil_2_covered",
"datsun1_civil_3_open",
"Pickup_PK_TK_GUE_EP1",
"Pickup_PK_GUE",
"Pickup_PK_INS",
"Offroad_DSHKM_Gue",
"VIL_alfa_civil",
"VIL_alfa_civil1",
"VIL_alfa_civil2",
"VIL_berlingo",
"VIL_bmw7_civil",
"VIL_bmw7_civil1",
"VIL_bmw7_civil2",
"VIL_bmw7_civilvip",
"VIL_citrone_civil",
"VIL_citrone_civil1",
"VIL_citrone_civil2",
"VIL_citrone_civil3",
"VIL_ducato_bus",
"VIL_ducato_cargo",
"VIL_ducato_cargo2",
"VIL_fobia_civil",
"VIL_fobia_civil1",
"VIL_fobia_civil2",
"VIL_fobia_civil3",
"VIL_fobia_civil4",
"VIL_fobia_civil5",
"VIL_hilux1_civi2",
"VIL_hilux1_civi3",
"VIL_hilux1_civil",
"VIL_hilux1_police",
"VIL_karoca_civil",
"VIL_karoca_civil_red",
"VIL_kia_ceed",
"VIL_kia_ceed2",
"VIL_kia_ceed3",
"VIL_kia_ceed4",
"VIL_kia_ceeddwa",
"VIL_kia_ceeddwa2",
"VIL_kia_ceeddwa3",
"VIL_kia_ceeddwa4",
"VIL_kia_ceeddwa5",
"VIL_kia_ceeddwa6",
"VIL_lublin_freez",
"VIL_mondeo_civil",
"VIL_mondeo_civil1",
"VIL_mondeo_civil3",
"VIL_mondeo_civil4",
"VIL_mondeo_civil5",
"VIL_octavia_civil",
"VIL_octavia_civil2",
"VIL_octavia_civil3",
"VIL_octavia_civil4",
"VIL_panda_civil",
"VIL_panda_civil1",
"VIL_passat_civil",
"VIL_passat_civil1",
"VIL_passat_civil2",
"VIL_passat_civil3",
"VIL_passat_civil4",
"VIL_passat_civil5",
"VIL_smart_civil",
"VIL_smart_civil1",
"VIL_smart_civil2",
"VIL_smart_civil3",
"VIL_smart_civil4",
"VIL_smart_civil5",
"VIL_sprinter_cargo",
"VIL_Star_S2000",
"VIL_Star_S2000o",
"VIL_transit_civ",
"VIL_transit_truck",
"VIL_vivaro_amb",
"VIL_vivaro_civ",
"VIL_volvofl",
"VIL_vwt4_banksec",
"VIL_vwt4_civ",
"M2HD_mini_TriPod_US_EP1",
"KORD_UN_EP1",
"DSHKM_TK_GUE_EP1",
"KORD_high_UN_EP1",
"SearchLight_Gue",
"SearchLight_CDF",
"SearchLight",
"M2StaticMG",
"TowingTractor",
"BTR40_TK_INS_EP1",
"BTR40_TK_GUE_EP1"
];


/****** LIFT WITH VEHICLE / HELIPORTER AVEC VEHICULE ******/

/**
* List of class names of air vehicles which can lift liftables objects.
* Liste des noms de classes des véhicules aériens pouvant héliporter des objets héliportables.
*/
R3F_LOG_CFG_heliporteurs =
[
"Mi17_DZ",
"Mi17_Civilian_DZ",
"CH_47F_EP1_DZ",
"MV22_DZ",
"UH1H_DZ",
"UH60M_EP1_DZ",
"AH64D_EP1",
"UH1H_TK_EP1",
"UH60M_MEV_EP1",
"MH60S",
"BAF_Merlin_HC3_D"
];

/**
* List of class names of liftables objects.
* Liste des noms de classes des objets héliportables.
*/
R3F_LOG_CFG_objets_heliportables =
[
"VWGolf",
"Lada1",
"Lada2",
"LadaLM",
"Lada2_TK_CIV_EP1",
"Skoda",
"SkodaGreen",
"SkodaRed",
"SkodaBlue",
"car_sedan",
"car_hatchback",
"policecar",
"GLT_M300_LT",
"GLT_M300_ST",
"Volha_1_TK_CIV_EP1",
"VolhaLimo_TK_CIV_EP1",
"S1203_ambulance_EP1",
"S1203_TK_CIV_EP1",
"Ikarus",
"Ikarus_TK_CIV_EP1",
"tractor",
"SUV_TK_CIV_EP1",
"SUV_Green",
"SUV_Yellow",
"SUV_White",
"SUV_Silver",
"SUV_Red",
"SUV_Pink",
"SUV_Orange",
"SUV_Charcoal",
"SUV_Blue",
"ArmoredSUV_PMC_DZ",
"SUV_Camo",
"HMMWV_Ambulance",
"HMMWV_Ambulance_CZ_DES_EP1",
"HMMWV_DES_EP1",
"HMMWV_DZ",
"HMMWV_M1035_DES_EP1",
"HMMWV_M1151_M2_CZ_DES_EP1",
"HMMWV_M998A2_SOV_DES_EP1",
"LandRover_CZ_EP1",
"LandRover_MG_TK_EP1",
"LandRover_Special_CZ_EP1",
"LandRover_TK_CIV_EP1",
"M1030_US_DES_EP1",
"UAZ_Unarmed_TK_EP1",
"UAZ_Unarmed_TK_CIV_EP1",
"UAZ_Unarmed_UN_EP1",
"UAZ_MG_TK_EP1",
"UAZ_INS",
"UAZ_RU",
"UAZ_CDF",
"hilux1_civil_1_open",
"hilux1_civil_2_covered",
"hilux1_civil_3_open_EP1",
"datsun1_civil_1_open",
"datsun1_civil_2_covered",
"datsun1_civil_3_open",
"Pickup_PK_TK_GUE_EP1",
"Pickup_PK_GUE",
"Pickup_PK_INS",
"Offroad_DSHKM_Gue",
"V3S_Open_TK_CIV_EP1",
"V3S_Open_TK_EP1",
"Ural_UN_EP1",
"Ural_TK_CIV_EP1",
"Ural_CDF",
"Kamaz",
"MTVR_DES_EP1",
"GAZ_Vodnik",
"GAZ_Vodnik_MedEvac",
"VIL_alfa_civil",
"VIL_alfa_civil1",
"VIL_alfa_civil2",
"VIL_berlingo",
"VIL_bmw7_civil",
"VIL_bmw7_civil1",
"VIL_bmw7_civil2",
"VIL_bmw7_civilvip",
"VIL_citrone_civil",
"VIL_citrone_civil1",
"VIL_citrone_civil2",
"VIL_citrone_civil3",
"VIL_ducato_bus",
"VIL_ducato_cargo",
"VIL_ducato_cargo2",
"VIL_fobia_civil",
"VIL_fobia_civil1",
"VIL_fobia_civil2",
"VIL_fobia_civil3",
"VIL_fobia_civil4",
"VIL_fobia_civil5",
"VIL_hilux1_civi2",
"VIL_hilux1_civi3",
"VIL_hilux1_civil",
"VIL_hilux1_police",
"VIL_karoca_civil",
"VIL_karoca_civil_red",
"VIL_kia_ceed",
"VIL_kia_ceed2",
"VIL_kia_ceed3",
"VIL_kia_ceed4",
"VIL_kia_ceeddwa",
"VIL_kia_ceeddwa2",
"VIL_kia_ceeddwa3",
"VIL_kia_ceeddwa4",
"VIL_kia_ceeddwa5",
"VIL_kia_ceeddwa6",
"VIL_lublin_freez",
"VIL_mondeo_civil",
"VIL_mondeo_civil1",
"VIL_mondeo_civil3",
"VIL_mondeo_civil4",
"VIL_mondeo_civil5",
"VIL_octavia_civil",
"VIL_octavia_civil2",
"VIL_octavia_civil3",
"VIL_octavia_civil4",
"VIL_panda_civil",
"VIL_panda_civil1",
"VIL_passat_civil",
"VIL_passat_civil1",
"VIL_passat_civil2",
"VIL_passat_civil3",
"VIL_passat_civil4",
"VIL_passat_civil5",
"VIL_smart_civil",
"VIL_smart_civil1",
"VIL_smart_civil2",
"VIL_smart_civil3",
"VIL_smart_civil4",
"VIL_smart_civil5",
"VIL_sprinter_cargo",
"VIL_Star_S2000",
"VIL_Star_S2000o",
"VIL_transit_civ",
"VIL_transit_truck",
"VIL_vivaro_amb",
"VIL_vivaro_civ",
"VIL_volvofl",
"VIL_vwt4_banksec",
"VIL_vwt4_civ",
"HMMWV_Armored",
"KamazRefuel_DZ",
"MtvrRefuel_DES_EP1_DZ",
"UralRefuel_TK_EP1_DZ",
"V3S_Refuel_TK_GUE_EP1_DZ",
"M2StaticMG",
"SearchLight",
"SearchLight_CDF",
"SearchLight_Gue",
"KORD_high_UN_EP1",
"DSHKM_TK_GUE_EP1",
"KORD_UN_EP1",
"M2HD_mini_TriPod_US_EP1",
"M113Ambul_UN_EP1",
"M113Ambul_TK_EP1",
"BRDM2_HQ_Gue",
"LAV25_HQ",
"TowingTractor",
"M1126_ICV_M2_EP1",
"V3S_Salvage_TK_GUE_EP1",
"V3S_Repair_TK_GUE_EP1",
"V3S_Reammo_TK_GUE_EP1",
"BTR40_TK_INS_EP1",
"BTR40_TK_GUE_EP1",
"SeaFox",
"Fishing_Boat",
"PBX",
"RHIB",
"RHIB2Turret",
"Zodiac",
"Ural_ZU23_CDF"
];


/****** LOAD IN VEHICLE / CHARGER DANS LE VEHICULE ******/

/*
* This section use a quantification of the volume and/or weight of the objets.
* The arbitrary referencial used is : an ammo box of type USVehicleBox "weights" 12 units.
*
* Cette section utilise une quantification du volume et/ou poids des objets.
* Le référentiel arbitraire utilisé est : une caisse de munition de type USVehicleBox "pèse" 12 unités.
*
* Note : the priority of a declaration of capacity to another corresponds to their order in the tables.
* For example : the "Truck" class is in the "Car" class (see http://community.bistudio.com/wiki/ArmA_2:_CfgVehicles).
* If "Truck" is declared with a capacity of 140 before "Car". And if "Car" is declared after "Truck" with a capacity of 40,
* Then all the sub-classes in "Truck" will have a capacity of 140. And all the sub-classes of "Car", excepted the ones
* in "Truck", will have a capacity of 40.
*
* Note : la priorité d'une déclaration de capacité sur une autre correspond à leur ordre dans les tableaux.
* Par exemple : la classe "Truck" appartient à la classe "Car" (voir http://community.bistudio.com/wiki/ArmA_2:_CfgVehicles).
* Si "Truck" est déclaré avec une capacité de 140 avant "Car". Et que "Car" est déclaré après "Truck" avec une capacité de 40,
* Alors toutes les sous-classes appartenant à "Truck" auront une capacité de 140. Et toutes les sous-classes appartenant
* à "Car", exceptées celles de "Truck", auront une capacité de 40.
*/

/**
* List of class names of (ground or air) vehicles which can transport transportables objects.
* The second element of the arrays is the load capacity (in relation with the capacity cost of the objects).
*
* Liste des noms de classes des véhicules (terrestres ou aériens) pouvant transporter des objets transportables.
* Le deuxième élément des tableaux est la capacité de chargement (en relation avec le coût de capacité des objets).
*/
R3F_LOG_CFG_transporteurs =
[
["CH_47F_EP1_DZ", 150],
["Mi17_DZ", 50],
["Mi24_D_TK_EP1_DZ", 50],
["Mi17_Civilian_DZ", 50],
["MTVR_DES_EP1", 50],
["V3S_Open_TK_CIV_EP1", 50],
["V3S_Open_TK_EP1", 50],
["Ural_UN_EP1", 50],
["Ural_TK_CIV_EP1", 50],
["Ural_CDF", 50],
["hilux1_civil_1_open", 25],
["hilux1_civil_2_covered", 25],
["hilux1_civil_3_open_EP1", 25],
["datsun1_civil_1_open", 25],
["datsun1_civil_2_covered", 25],
["datsun1_civil_3_open", 25],
["Pickup_PK_TK_GUE_EP1", 25],
["Pickup_PK_GUE", 25],
["Pickup_PK_INS", 25],
["Offroad_DSHKM_Gue", 25],
["Pickup_PK_GUE", 25],
["VIL_sprinter_cargo", 25],
["VIL_Star_S2000", 25],
["VIL_Star_S2000o", 25],
["VIL_transit_civ", 25],
["VIL_transit_truck", 25],
["HMMWV_M1151_M2_CZ_DES_EP1", 25],
["LandRover_CZ_EP1", 10],
["LandRover_MG_TK_EP1", 10],
["LandRover_Special_CZ_EP1", 10],
["LandRover_TK_CIV_EP1", 10],
["SUV_Green", 10],
["SUV_Yellow", 10],
["SUV_White", 10],
["SUV_Silver", 10],
["SUV_Red", 10],
["SUV_Pink", 10],
["SUV_Orange", 10],
["SUV_Charcoal", 10],
["SUV_Blue", 10],
["ArmoredSUV_PMC_DZ", 10],
["SUV_Camo", 10],
["Zodiac", 10],
["RHIB", 25],
["Fishing_Boat", 10],
["HMMWV_Armored", 100],
["KamazRefuel_DZ", 50],
["MtvrRefuel_DES_EP1_DZ", 50],
["UralRefuel_TK_EP1_DZ", 50],
["V3S_Refuel_TK_GUE_EP1_DZ", 50],
["M113Ambul_UN_EP1", 75],
["M113Ambul_TK_EP1", 75],
["BRDM2_HQ_Gue", 50],
["LAV25_HQ", 100],
["TowingTractor", 25],
["UH1H_TK_EP1", 75],
["M1126_ICV_M2_EP1", 100],
["SeaFox", 200],
["BAF_Merlin_HC3_D", 100],
["UH60M_MEV_EP1", 125],
["BTR40_TK_GUE_EP1", 50],
["BTR40_TK_INS_EP1", 50],
["V3S_Reammo_TK_GUE_EP1", 75],
["V3S_Repair_TK_GUE_EP1", 75],
["V3S_Salvage_TK_GUE_EP1", 75],
["MH60S", 75],
["Ural_ZU23_CDF", 100]
];

/**
* List of class names of transportables objects.
* The second element of the arrays is the cost capacity (in relation with the capacity of the vehicles).
*
* Liste des noms de classes des objets transportables.
* Le deuxième élément des tableaux est le coût de capacité (en relation avec la capacité des véhicules).
*/
R3F_LOG_CFG_objets_transportables =
[
["VWGolf", 100],
["Lada1", 100],
["Lada2", 100],
["LadaLM", 100],
["Lada2_TK_CIV_EP1", 100],
["Skoda", 100],
["SkodaGreen", 100],
["SkodaRed", 100],
["SkodaBlue", 100],
["car_sedan", 100],
["car_hatchback", 100],
["policecar", 100],
["VIL_smart_civil", 100],
["VIL_smart_civil1", 100],
["VIL_smart_civil2", 100],
["VIL_smart_civil3", 100],
["VIL_smart_civil4", 100],
["VIL_smart_civil5", 100],
["ATV_CZ_EP1", 50],
["ATV_US_EP1", 50],
["Old_moto_TK_Civ_EP1", 25],
["M1030_US_DES_EP1", 25],
["TT650_Civ", 25],
["TT650_Ins", 25],
["TT650_TK_CIV_EP1", 25],
["MMT_Civ", 25],
["Old_bike_TK_INS_EP1", 25],
["Barrels", 15],
["USVehicleBox_EP1", 10],
["USSpecialWeaponsBox", 5],
["TKSpecialWeapons_EP1", 5],
["BAF_BasicAmmunitionBox", 5],
["M2StaticMG", 25],
["SearchLight", 25],
["SearchLight_CDF", 25],
["SearchLight_Gue", 25],
["KORD_high_UN_EP1", 25],
["DSHKM_TK_GUE_EP1", 25],
["KORD_UN_EP1", 25],
["M2HD_mini_TriPod_US_EP1", 25]
];

/****** MOVABLE-BY-PLAYER OBJECTS / OBJETS DEPLACABLES PAR LE JOUEUR ******/

/**
* List of class names of objects moveables by player.
* Liste des noms de classes des objets transportables par le joueur.
*/
R3F_LOG_CFG_objets_deplacables =
[
"MMT_Civ",
"Old_bike_TK_INS_EP1",
"Barrels",
"USSpecialWeaponsBox",
"USVehicleBox_EP1",
"TKSpecialWeapons_EP1",
"BAF_BasicAmmunitionBox",
"M2StaticMG",
"SearchLight",
"SearchLight_CDF",
"SearchLight_Gue",
"KORD_high_UN_EP1",
"DSHKM_TK_GUE_EP1",
"KORD_UN_EP1",
"M2HD_mini_TriPod_US_EP1"
];
Any problems? Do not hestitate to contact me!
ZiaD68
Administrator
 
Posts: 165
Joined: Sat 13. Jul 2013, 00:19
Location: Mannheim

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