spawned in weapons and loot config

All about the running scripts on the server

spawned in weapons and loot config

Postby ZiaD68 » Fri 15. Nov 2013, 16:05

Because of some people asked which weapons are actually spawned in, i will post my loot config in here:


class Residential: Default {
zombieChance = 0.3;
maxRoaming = 2;
zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3"};
lootChance = 0.4;
lootPos[] = {};
itemType[] = {
{ "ItemWatch","generic" },
{ "ItemCompass","generic" },
{ "ItemMap","weapon" },
{ "Makarov","weapon" },
{ "MakarovSD","weapon" },
{ "Colt1911","weapon" },
{ "ItemFlashlight","generic" },
{ "ItemKnife","generic" },
{ "ItemMatchbox","generic" },
{ "","generic" },
{ "LeeEnfield","weapon" },
{ "revolver_EP1","weapon" },
{ "backpacks","backpack" },
{ "Winchester1866","weapon" },
{ "tents","single" },
{ "","military" },
{ "","trash" },
{ "Crossbow_DZ","weapon" },
{ "Binocular","weapon" },
{ "PartPlywoodPack","magazine" },
{ "clothes","single" },
{ "specialclothes","single" },
{ "WeaponHolder_MeleeCrowbar","object" },
{"MR43","weapon"},
};
itemChance[] = {
0.04,
0.03,
0.02,
0.05,
0.01,
0.02,
0.01,
0.04,
0.01,
0.36,
0.03,
0.02,
0.04,
0.01,
0.01,
0.02,
0.17,
0.01,
0.02,
0.02,
0.01,
0.01,
0.03,
0.01
};
itemTypeSmall[] = {
{ "ItemSodaMdew","magazine" },
{ "ItemSodaRbull","magazine" },
{ "ItemSodaOrangeSherbet","magazine" },
{ "ItemWatch","weapon" },
{ "ItemCompass","weapon" },
{ "ItemMap","weapon" },
{ "Makarov","weapon" },
{ "MakarovSD","weapon" },
{ "Colt1911","weapon" },
{ "ItemFlashlight","weapon" },
{ "ItemKnife","weapon" },
{ "ItemMatchbox","weapon" },
{ "","generic" },
{ "revolver_EP1","weapon" },
{ "","military" },
{ "","trash" },
{ "Binocular","weapon" },
{ "clothes","single" },
{ "specialclothes","single" },
};
itemChanceSmall[] = {
0.01,
0.01,
0.02,
0.05,
0.04,
0.03,
0.05,
0.02,
0.03,
0.02,
0.04,
0.03,
0.38,
0.02,
0.04,
0.17,
0.02,
0.01,
0.01
};
};
class Office: Default {
maxRoaming = 3;
zombieClass[] = {"z_suit1","z_suit2"};
zombieChance = 0.3;
lootChance = 0.4;
lootPos[] = {};
itemType[] = {
{ "ItemWatch","generic" },
{ "ItemCompass","generic" },
{ "ItemMap","weapon" },
{ "Makarov","weapon" },
{ "MakarovSD","weapon" },
{ "Colt1911","weapon" },
{ "ItemFlashlight","generic" },
{ "ItemKnife","generic" },
{ "ItemMatchbox","generic" },
{ "","generic" },
{ "LeeEnfield","weapon" },
{ "revolver_EP1","weapon" },
{ "backpacks","backpack" },
{ "Winchester1866","weapon" },
{ "tents","single" },
{ "","military" },
{ "","trash" },
{"Crossbow_DZ","weapon"},
{ "Binocular","weapon" },
{ "PartPlywoodPack","magazine" },
{ "clothes","single" },
{ "specialclothes","single" },
{ "WeaponHolder_MeleeCrowbar","object" },
{ "ItemBriefcaseEmpty","magazine" }
};
itemChance[] = {
0.04,
0.03,
0.02,
0.06,
0.01,
0.02,
0.01,
0.04,
0.01,
0.31,
0.03,
0.02,
0.04,
0.01,
0.01,
0.02,
0.21,
0.01,
0.02,
0.02,
0.01,
0.01,
0.03,
0.01
};
itemTypeSmall[] = {
{ "ItemSodaMdew","magazine" },
{ "ItemSodaRbull","magazine" },
{ "ItemSodaOrangeSherbet","magazine" },
{ "ItemWatch","weapon" },
{ "ItemCompass","weapon" },
{ "ItemMap","weapon" },
{ "Makarov","weapon" },
{ "MakarovSD","weapon" },
{ "Colt1911","weapon" },
{ "ItemFlashlight","weapon" },
{ "ItemKnife","weapon" },
{ "ItemMatchbox","weapon" },
{ "","generic" },
{ "revolver_EP1","weapon" },
{ "","military" },
{ "","trash" },
{ "Binocular","weapon" },
{ "clothes","single" },
{ "specialclothes","single" },
{ "ItemDocument","magazine" }
};
itemChanceSmall[] = {
0.01,
0.01,
0.02,
0.05,
0.04,
0.03,
0.07,
0.02,
0.03,
0.02,
0.05,
0.03,
0.31,
0.03,
0.04,
0.03,
0.02,
0.16,
0.02,
0.01
};
};
class Industrial: Default {
zombieChance = 0.4;
zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
maxRoaming = 2;
lootChance = 0.4;
lootPos[] = {};
itemType[] = {
{ "ItemGenerator","magazine" },
{"ItemFuelBarrel","magazine"},
{ "","generic" },
{ "","trash" },
{ "","military" },
{ "PartGeneric","magazine" },
{ "PartWheel","magazine" },
{ "PartFueltank","magazine" },
{ "PartEngine","magazine" },
{ "PartGlass","magazine" },
{ "PartVRotor","magazine" },
{ "ItemJerrycan","magazine" },
{ "WeaponHolder_ItemHatchet_DZE","object" },
{ "ItemKnife","military" },
{ "ItemToolbox","weapon" },
{ "ItemWire","magazine" },
{"ItemTankTrap","magazine"},
{"ItemKeyKit","weapon"},
{"CinderBlocks","magazine"},
{"MortarBucket","magazine"}
};
itemChance[] = {
0.01,
0.01,
0.17,
0.25,
0.04,
0.04,
0.05,
0.02,
0.02,
0.04,
0.01,
0.04,
0.07,
0.07,
0.06,
0.01,
0.04,
0.01,
0.03,
0.01
};
itemTypeSmall[] = {
{ "","generic" },
{ "","trash" },
{ "","military" },
{ "ItemKnife","weapon" },
{"ItemKeyKit","weapon"}
};
itemChanceSmall[] = {
0.5,
0.28,
0.14,
0.07,
0.01
};
};
class IndustrialFuel: Default {
zombieChance = 0.4;
zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
maxRoaming = 2;
lootChance = 0.4;
lootPos[] = {};
itemType[] = {
{ "ItemGenerator","magazine" },
{"ItemFuelPump","magazine"},
{ "","generic" },
{ "","trash" },
{ "","military" },
{ "PartGeneric","magazine" },
{ "PartWheel","magazine" },
{ "PartFueltank","magazine" },
{ "PartEngine","magazine" },
{ "PartGlass","magazine" },
{ "PartVRotor","magazine" },
{ "ItemJerrycan","magazine" },
{ "WeaponHolder_ItemHatchet_DZE","object" },
{ "ItemKnife","military" },
{ "ItemToolbox","weapon" },
{ "ItemWire","magazine" },
{"ItemTankTrap","magazine"},
{"ItemKeyKit","weapon"}
};
itemChance[] = {
0.01,
0.01,
0.18,
0.28,
0.04,
0.04,
0.05,
0.02,
0.02,
0.04,
0.01,
0.04,
0.07,
0.07,
0.06,
0.01,
0.04,
0.01
};
itemTypeSmall[] = {
{ "","generic" },
{ "","trash" },
{ "","military" },
{ "ItemKnife","weapon" },
{"ItemKeyKit","weapon"}
};
itemChanceSmall[] = {
0.5,
0.28,
0.14,
0.07,
0.01
};
};
class Farm: Default {
zombieChance = 0.3;
maxRoaming = 3;
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3"};
lootChance = 0.5;
lootPos[] = {};
itemType[] = {
{ "ItemJerrycan","magazine" },
{ "","generic" },
{ "huntingrifle","weapon" },
{ "LeeEnfield","weapon" },
{ "Winchester1866","weapon" },
{ "","trash" },
{ "Crossbow_DZ","weapon"},
{ "PartPlankPack","magazine" },
{ "WeaponHolder_ItemHatchet_DZE","object" },
{ "MR43","weapon" },
{ "ItemFuelBarrel","magazine"},
{ "WeaponHolder_ItemMachete", "object"},
{ "ItemFishingPole","weapon" },
{ "ItemLightBulb","magazine"},
{ "ItemSledgeHandle","magazine"}
};
itemChance[] = {
0.05,
0.3,
0.02,
0.04,
0.03,
0.26,
0.03,
0.08,
0.05,
0.06,
0.01,
0.03,
0.01,
0.02,
0.01
};
itemTypeSmall[] = {
{ "","generic" },
{ "","trash" },
{ "","military"},
{ "ItemLightBulb","magazine"},
{ "ItemSledgeHead","magazine"}
};
itemChanceSmall[] = {
0.79,
0.14,
0.05,
0.01,
0.01
};
};
class Supermarket: Default {
lootChance = 0.6;
minRoaming = 2;
maxRoaming = 6;
zombieChance = 0.3;
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
itemType[] = {
{ "ItemWatch","generic" },
{ "ItemCompass","generic" },
{ "ItemMap","weapon" },
{ "Makarov","weapon" },
{ "Colt1911","weapon" },
{ "ItemFlashlight","generic" },
{ "ItemKnife","generic" },
{ "ItemMatchbox","generic" },
{ "","generic" },
{ "LeeEnfield","weapon" },
{ "revolver_EP1","weapon" },
{ "backpacks","backpack" },
{ "Winchester1866","weapon" },
{ "tents","single" },
{ "","food" },
{ "","trash" },
{"Crossbow_DZ","weapon"},
{ "Binocular","weapon" },
{ "PartPlywoodPack","magazine" },
{"MR43","weapon"}
};
itemChance[] = {
0.07,
0.02,
0.04,
0.02,
0.01,
0.01,
0.02,
0.04,
0.04,
0.01,
0.01,
0.07,
0.01,
0.01,
0.30,
0.23,
0.01,
0.05,
0.02,
0.01
};
itemTypeSmall[] = {
{ "ItemSodaMdew","magazine" },
{ "ItemSodaRbull","magazine" },
{ "ItemSodaOrangeSherbet","magazine" },
{ "ItemWatch","weapon" },
{ "ItemCompass","weapon" },
{ "ItemMap","weapon" },
{ "Makarov","weapon" },
{ "Colt1911","weapon" },
{ "ItemFlashlight","weapon" },
{ "ItemKnife","weapon" },
{ "ItemMatchbox","weapon" },
{ "","generic" },
{ "revolver_EP1","weapon" },
{ "","food" },
{ "","trash" },
{ "Binocular","weapon" },
};
itemChanceSmall[] = {
0.01,
0.01,
0.03,
0.07,
0.03,
0.05,
0.04,
0.02,
0.01,
0.02,
0.04,
0.21,
0.02,
0.24,
0.18,
0.02
};
};
class HeliCrash: Default {
zombieChance = 0.4;
maxRoaming = 2;
zombieClass[] = {"z_soldier_pilot"};
lootChance = 0.5;
lootPos[] = {};
itemType[] = {
{ "FN_FAL","weapon" },
{ "bizon_silenced","weapon" },
{ "M14_EP1","weapon" },
{ "FN_FAL_ANPVS4","weapon" },
{ "BAF_LRR_scoped","weapon" },
{ "AK_107_PSO","weapon" },
{ "Mk_48_DZ","weapon" },
{ "M249_DZ","weapon" },
{"BAF_L85A2_RIS_SUSAT","weapon"},
{ "M4SPR","weapon" },
{ "","military" },
{ "","medical" },
{ "MedBox0","object" },
{ "NVGoggles","weapon" },
{ "AmmoBoxSmall_556","object" },
{ "AmmoBoxSmall_762","object" },
{ "militaryclothes","single" },
{"G36C","weapon"},
{"G36_C_SD_camo","weapon"},
{"G36A_camo","weapon"},
{ "Pecheneg_DZ","weapon"},
{"100Rnd_762x54_PK","magazine"},
{"2000Rnd_762x51_M134","magazine"},
{"29Rnd_30mm_AGS30","magazine"},
{"50Rnd_127x107_DSHKM","magazine"},
{"48Rnd_40mm_MK19","magazine"},
{"100Rnd_127x99_M2","magazine"},
};
itemChance[] = {
0.02,
0.03,
0.02,
0.01,
0.01,
0.02,
0.02,
0.02,
0.01,
0.02,
0.35,
0.19,
0.05,
0.01,
0.03,
0.03,
0.05,
0.02,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01
};
};
class HeliCrash_No50s: Default {
zombieChance = 0.4;
maxRoaming = 2;
zombieClass[] = {"z_soldier_pilot"};
lootChance = 0.5;
lootPos[] = {};
itemType[] = {
{"FN_FAL","weapon"},
{"bizon_silenced","weapon"},
{"M14_EP1","weapon"},
{"FN_FAL_ANPVS4","weapon"},
{"Mk_48_DZ","weapon"},
{"M249_DZ","weapon"},
{"BAF_L85A2_RIS_SUSAT","weapon"},
{"M4SPR","weapon"},
{"","military"},
{"","medical"},
{"MedBox0","object"},
{"NVGoggles","weapon"},
{"AmmoBoxSmall_556","object"},
{"AmmoBoxSmall_762","object"},
{ "militaryclothes","single" },
{"G36C","weapon"},
{"G36C_camo","weapon"},
//{"G36_C_SD_camo","weapon"},
{"G36A_camo","weapon"},
{"G36K_camo","weapon"},
{"100Rnd_762x54_PK","magazine"},
{"2000Rnd_762x51_M134","magazine"},
{"29Rnd_30mm_AGS30","magazine"},
{"50Rnd_127x107_DSHKM","magazine"},
{"48Rnd_40mm_MK19","magazine"},
{"100Rnd_127x99_M2","magazine"},
};
itemChance[] = {
0.01,
0.02,
0.02,
0.01,
0.01,
0.02,
0.01,
0.02,
0.43,
0.23,
0.04,
0.01,
0.04,
0.04,
0.03,
0.01,
0.01,
//0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01
};
};
class Hospital: Default {
zombieChance = 0.4;
minRoaming = 2;
maxRoaming = 6;
zombieClass[] = {"z_doctor","z_doctor","z_doctor"};
lootChance = 1;
lootPos[] = {};
itemType[] = {
{ "","trash" },
{ "","hospital" },
{"MedBox0","object"}
};
itemChance[] = {
0.1,
0.7,
0.2
};
itemTypeSmall[] = {
{ "","trash" },
{ "","hospital" }
};
itemChanceSmall[] = {
0.1,
0.9
};
};
class Military: Default {
zombieChance = 0.3;
maxRoaming = 6;
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"};
lootChance = 0.4;
lootPos[] = {};
itemType[] = {
{ "M9","weapon" },
{ "M16A2","weapon" },
{ "M16A2GL","weapon" },
{ "M9SD","weapon" },
{ "AK_74","weapon" },
{ "M4A1_Aim","weapon" },
{ "AKS_74_kobra","weapon" },
{ "AKS_74_U","weapon" },
{ "AK_47_M","weapon" },
{ "M24","weapon" },
{ "M1014","weapon" },
{ "M4SPR","weapon" },
{ "M4A1","weapon" },
{ "M14_EP1","weapon" },
{ "UZI_EP1","weapon" },
{ "Remington870_lamp","weapon" },
{ "glock17_EP1","weapon" },
{ "MP5A5","weapon" },
{ "MP5SD","weapon" },
{ "M4A3_CCO_EP1","weapon" },
{ "Binocular","weapon" },
{ "ItemFlashlightRed","military" },
{ "ItemKnife","military" },
{ "ItemGPS","weapon" },
{ "ItemMap","military" },
{ "militarybackpacks","backpack" },
{ "","medical" },
{ "","generic" },
{ "","military" },
{ "Sa61_EP1","weapon"},
{ "UZI_SD_EP1","weapon"},
{ "ItemEtool","weapon" },
{"ItemSandbag","magazine"},
{"Sa58P_EP1","weapon"},
{"Sa58V_EP1","weapon"},
{"BAF_L85A2_RIS_Holo","weapon"}
};
itemChance[] = {
0.01,
0.01,
0.01,
0.01,
0.02,
0.01,
0.01,
0.01,
0.01,
0.01,
0.02,
0.01,
0.01,
0.01,
0.02,
0.02,
0.02,
0.02,
0.01,
0.01,
0.03,
0.04,
0.01,
0.01,
0.02,
0.05,
0.03,
0.1,
0.35,
0.01,
0.01,
0.02,
0.02,
0.01,
0.02,
0.01
};
itemTypeSmall[] = {
{ "M9","weapon" },
{ "M9SD","weapon" },
{ "glock17_EP1","weapon" },
{ "Binocular","weapon" },
{ "ItemFlashlightRed","weapon" },
{ "ItemKnife","weapon" },
{ "ItemGPS","weapon" },
{ "ItemMap","weapon" },
{ "","medical" },
{ "","generic" },
{ "","military" },
{ "UZI_SD_EP1","weapon"},
{ "ItemEtool","weapon" }
};
itemChanceSmall[] = {
0.05,
0.05,
0.05,
0.02,
0.03,
0.04,
0.02,
0.02,
0.09,
0.34,
0.26,
0.02,
0.01
};
};
class MilitaryIndustrial: Default {
zombieChance = 0.3;
maxRoaming = 6;
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"};
lootChance = 0.4;
lootPos[] = {};
itemType[] = {
{ "M9","weapon" },
{ "M16A2","weapon" },
{ "M16A2GL","weapon" },
{ "M9SD","weapon" },
{ "PartGeneric","magazine" },
{ "M4A1_Aim","weapon" },
{ "AKS_74_kobra","weapon" },
{ "AKS_74_U","weapon" },
{ "AK_47_M","weapon" },
{ "M24","weapon" },
{ "M1014","weapon" },
{ "ItemGenerator","magazine" },
{ "M4A1","weapon" },
{ "M14_EP1","weapon" },
{ "UZI_EP1","weapon" },
{ "Remington870_lamp","weapon" },
{ "glock17_EP1","weapon" },
{ "PartWheel","magazine" },
{ "MP5SD","weapon" },
{ "M4A3_CCO_EP1","weapon" },
{ "Binocular","weapon" },
{ "ItemFlashlightRed","military" },
{ "ItemKnife","military" },
{ "ItemGPS","weapon" },
{ "PartVRotor","magazine" },
{ "militarybackpacks","backpack" },
{ "","medical" },
{ "","generic" },
{ "","military" },
{ "Sa61_EP1","weapon"},
{ "UZI_SD_EP1","weapon"},
{ "ItemEtool","weapon" },
{"ItemSandbag","magazine"},
{"Sa58P_EP1","weapon"},
{"Sa58V_EP1","weapon"},
{"BAF_L85A2_RIS_Holo","weapon"},
{"ItemFuelBarrel","magazine"},
{"ItemFuelPump","magazine"}
};
itemChance[] = {
0.01,
0.01,
0.01,
0.01,
0.03,
0.01,
0.01,
0.01,
0.01,
0.01,
0.02,
0.01,
0.01,
0.01,
0.02,
0.02,
0.02,
0.02,
0.01,
0.01,
0.03,
0.04,
0.01,
0.01,
0.03,
0.05,
0.03,
0.06,
0.35,
0.01,
0.01,
0.02,
0.03,
0.01,
0.01,
0.01,
0.01,
0.01
};
itemTypeSmall[] = {
{ "M9","weapon" },
{ "M9SD","weapon" },
{ "UZI_EP1","weapon" },
{ "glock17_EP1","weapon" },
{ "Binocular","weapon" },
{ "ItemFlashlightRed","weapon" },
{ "ItemKnife","weapon" },
{ "ItemGPS","weapon" },
{ "","medical" },
{ "","generic" },
{ "","military" },
{ "UZI_SD_EP1","weapon"},
{ "ItemEtool","weapon" }
};
itemChanceSmall[] = {
0.05,
0.05,
0.05,
0.02,
0.03,
0.04,
0.02,
0.02,
0.09,
0.34,
0.26,
0.02,
0.01
};
};
class MilitarySpecial: Default {
zombieChance = 0.4;
minRoaming = 2;
maxRoaming = 6;
zombieClass[] = {"z_soldier_heavy"};
lootChance = 0.4;
lootPos[] = {};
itemType[] = {
{ "M16A2","weapon" },
{ "M16A2GL","weapon" },
{ "M249_DZ","weapon" },
{ "M9SD","weapon" },
{ "Pecheneg_DZ","weapon"},
{ "AK_74","weapon" },
{ "M4A1_Aim","weapon" },
{ "AKS_74_kobra","weapon" },
{ "AKS_74_U","weapon" },
{ "AK_47_M","weapon" },
{ "M24","weapon" },
{ "SVD_CAMO","weapon" },
{ "M1014","weapon" },
{ "BAF_LRR_scoped","weapon" },
{ "M4SPR","weapon" },
{ "M4A1","weapon" },
{ "M14_EP1","weapon" },
{ "UZI_EP1","weapon" },
{ "Remington870_lamp","weapon" },
{ "glock17_EP1","weapon" },
{ "M240_DZ","weapon" },
{ "M4A1_AIM_SD_camo","weapon" },
{ "M16A4_ACG","weapon" },
{ "M4A1_HWS_GL_camo","weapon" },
{ "Mk_48_DZ","weapon" },
{ "M4A3_CCO_EP1","weapon" },
{ "AmmoBoxSmall_556","object" },
{ "AmmoBoxSmall_762","object" },
{ "Binocular","weapon" },
{ "ItemFlashlightRed","military" },
{ "ItemKnife","military" },
{ "ItemGPS","weapon" },
{ "ItemMap","military" },
{ "Binocular_Vector","military" },
{ "militarybackpacks","backpack" },
{ "","medical" },
{ "","generic" },
{ "","military" },
{"Sa58V_RCO_EP1","weapon"},
{"Sa58V_CCO_EP1","weapon"},
{"G36_C_SD_camo","weapon"},
{"M40A3","weapon"},
{"100Rnd_762x54_PK","magazine"},
{ "militaryclothes","single" },
{"NVGoggles","weapon"},
{"2000Rnd_762x51_M134","magazine"},
{"29Rnd_30mm_AGS30","magazine"},
{"50Rnd_127x107_DSHKM","magazine"},
{"48Rnd_40mm_MK19","magazine"},
{"100Rnd_127x99_M2","magazine"},
};
itemChance[] = {
0.01,
0.01,
0.01,
0.02,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.02,
0.01,
0.01,
0.01,
0.01,
0.02,
0.02,
0.03,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.02,
0.01,
0.02,
0.01,
0.01,
0.01,
0.05,
0.03,
0.08,
0.30,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01
};
itemTypeSmall[] = {
{ "M9SD","weapon" },
{ "glock17_EP1","weapon" },
{ "AmmoBoxSmall_556","object" },
{ "AmmoBoxSmall_762","object" },
{ "Binocular","weapon" },
{ "ItemFlashlightRed","military" },
{ "ItemKnife","military" },
{ "ItemGPS","weapon" },
{ "ItemMap","weapon" },
{ "Binocular_Vector","weapon" },
{ "","medical" },
{ "","generic" },
{ "","military" },
{"100Rnd_762x54_PK","magazine"},
{ "militaryclothes","single" },
{"NVGoggles","weapon"},
{"29Rnd_30mm_AGS30","magazine"},
{"50Rnd_127x107_DSHKM","magazine"},
{"48Rnd_40mm_MK19","magazine"},
{"100Rnd_127x99_M2","magazine"},
};
itemChanceSmall[] = {
0.04,
0.04,
0.02,
0.02,
0.02,
0.01,
0.03,
0.04,
0.03,
0.03,
0.06,
0.13,
0.32,
0.05,
0.03,
0.03,
0.02,
0.03,
0.03,
0.02
};
};
class Hunting: Default {
zombieChance = 0.4;
minRoaming = 1;
maxRoaming = 3;
zombieClass[] = {"z_hunter","z_hunter","z_hunter"};
lootChance = 1;
lootPos[] = {};
itemType[] = {
{"ItemMap","weapon"},
{"ItemFlashlight","generic"},
{"ItemKnife","generic"},
{"ItemMatchbox","generic"},
{"Crossbow_DZ","weapon"},
{"","military"},
{"WeaponHolder_ItemMachete", "object"},
{"huntingrifle","weapon"},
{"","hunter"}
};
itemChance[] = {
0.02,
0.01,
0.01,
0.03,
0.01,
0.38,
0.02,
0.02,
0.5
};
itemTypeSmall[] = {
{"ItemMap","weapon"},
{"ItemFlashlight","weapon"},
{"ItemKnife","weapon"},
{"ItemMatchbox","weapon"},
{"","military"},
{"","hunter"}
};
Any problems? Do not hestitate to contact me!
ZiaD68
Administrator
 
Posts: 165
Joined: Sat 13. Jul 2013, 00:19
Location: Mannheim

Re: spawned in weapons and loot config

Postby ZiaD68 » Fri 15. Nov 2013, 16:06

LOOT EVENT SPAWNED IN LOOT:

["G36_C_SD_camo","FN_FAL_ANPVS4","SCAR_H_LNG_Sniper_SD","G36K_camo"],
["ItemPainkiller","ItemMorphine","ItemBandage","ItemBloodbag", "ItemAntibiotic","ItemEpinephrine","ItemGoldBar10oz","SmokeShellYellow","SmokeShellRed","SmokeShellGreen","SmokeShellPurple","SmokeShellBlue","SmokeShellOrange","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","20Rnd_762x51_FNFAL","20Rnd_762x51_FNFAL","20Rnd_762x51_FNFAL","20Rnd_762x51_FNFAL","20Rnd_762x51_SB_SCAR","20Rnd_762x51_SB_SCAR","20Rnd_762x51_SB_SCAR","20Rnd_762x51_SB_SCAR"]
],
[
["M4A1","M4A3_CCO_EP1","M8_sharpshooter","M40A3"],
["ItemPainkiller","ItemMorphine","ItemBandage","ItemBloodbag", "ItemAntibiotic","ItemEpinephrine","ItemGoldBar10oz","SmokeShellYellow","SmokeShellRed","SmokeShellGreen","SmokeShellPurple","SmokeShellBlue","SmokeShellOrange","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","5Rnd_762x51_M24","5Rnd_762x51_M24","5Rnd_762x51_M24","5Rnd_762x51_M24"]
],
[
["BAF_LRR_scoped","VSS_vintorez","DMR"],
["ItemPainkiller","ItemMorphine","ItemBandage","ItemBloodbag", "ItemAntibiotic","ItemEpinephrine","ItemGoldBar10oz","SmokeShellYellow","SmokeShellRed","SmokeShellGreen","SmokeShellPurple","SmokeShellBlue","SmokeShellOrange","5Rnd_86x70_L115A1","5Rnd_86x70_L115A1","5Rnd_86x70_L115A1","5Rnd_86x70_L115A1","20Rnd_9x39_SP5_VSS","20Rnd_9x39_SP5_VSS","20Rnd_9x39_SP5_VSS","20Rnd_9x39_SP5_VSS","20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR"]
]
Any problems? Do not hestitate to contact me!
ZiaD68
Administrator
 
Posts: 165
Joined: Sat 13. Jul 2013, 00:19
Location: Mannheim

Re: spawned in weapons and loot config

Postby ZiaD68 » Fri 15. Nov 2013, 16:09

SIDE MISSION LOOT:

_crate2 addWeaponCargoGlobal ["ItemToolbox", 5];
_crate2 addWeaponCargoGlobal ["ItemMatchbox", 5];
_crate2 addWeaponCargoGlobal ["glock17_EP1", 1];
_crate2 addWeaponCargoGlobal ["MakarovSD", 1];
_crate2 addMagazineCargoGlobal ["17Rnd_9x19_glock17", 10];
_crate2 addMagazineCargoGlobal ["8Rnd_9x18_MakarovSD", 10];
_crate2 addWeaponCargoGlobal ["M4A1_RCO_GL", 1];
_crate2 addWeaponCargoGlobal ["M16A4_GL", 1];
_crate2 addWeaponCargoGlobal ["M4A3_CCO_EP1", 1];
_crate2 addWeaponCargoGlobal ["M4SPR", 1];
_crate2 addWeaponCargoGlobal ["RPK_74", 1];
_crate2 addWeaponCargoGlobal ["SVD", 1];
_crate2 addBackpackCargoGlobal ['DZ_Backpack_EP1', 1];
_crate2 addMagazineCargoGlobal ["30Rnd_545x39_AKSD", 10];
_crate2 addMagazineCargoGlobal ["30Rnd_762x39_AK47", 10];
_crate2 addMagazineCargoGlobal ["30Rnd_556x45_Stanag", 10];
_crate2 addMagazineCargoGlobal ["30Rnd_556x45_StanagSD", 10];
_crate2 addMagazineCargoGlobal ["75Rnd_545x39_RPK", 10];
_crate2 addMagazineCargoGlobal ["10Rnd_762x54_SVD", 10];
_crate addMagazineCargoGlobal ["1Rnd_SmokeRed_M203", 10];
_crate addMagazineCargoGlobal ["1Rnd_SmokeGreen_M203", 10];
_crate addMagazineCargoGlobal ["1Rnd_Smoke_M203", 10];
_crate addMagazineCargoGlobal ["ItemBandage", 100];
_crate addWeaponCargoGlobal ["ItemMatchbox", 50];
_crate addMagazineCargoGlobal ["ItemMorphine", 50];
_crate addMagazineCargoGlobal ["ItemEpinephrine", 50];
_crate addMagazineCargoGlobal ["ItemPainkiller", 50];
_crate addMagazineCargoGlobal ["ItemWaterbottle", 100];
_crate addMagazineCargoGlobal ["FoodCanBakedBeans", 100];
_crate addMagazineCargoGlobal ["ItemAntibiotic", 10];
_crate addMagazineCargoGlobal ["ItemBloodbag", 25];
_crate addMagazineCargoGlobal ["SmokeShellRed", 20];
_crate addMagazineCargoGlobal ["SmokeShellGreen", 20];
_crate addMagazineCargoGlobal ["SmokeShellPurple", 20];
_crate addMagazineCargoGlobal ["SmokeShellBlue", 20];
_crate addMagazineCargoGlobal ["SmokeShellYellow", 20];
_crate addBackpackCargoGlobal ['DZ_Backpack_EP1', 1];
_crate3 addWeaponCargoGlobal ["M9SD", 5];
_crate3 addWeaponCargoGlobal ["MakarovSD", 5];
_crate3 addMagazineCargoGlobal ["15Rnd_9x19_M9SD", 20];
_crate3 addMagazineCargoGlobal ["8Rnd_9x18_MakarovSD", 20];
_crate3 addWeaponCargoGlobal ["AK_107_pso", 1];
_crate3 addWeaponCargoGlobal ["DMR", 1];
_crate3 addWeaponCargoGlobal ["M40A3", 1];
_crate3 addWeaponCargoGlobal ["M24_des_EP1", 1];
_crate3 addWeaponCargoGlobal ["SVD_CAMO", 1];
_crate3 addWeaponCargoGlobal ["SVD", 1];
_crate3 addWeaponCargoGlobal ["SVD_des_EP1", 1];
_crate3 addBackpackCargoGlobal ['DZ_Backpack_EP1', 1];
_crate3 addMagazineCargoGlobal ["Skin_Sniper1_DZ", 3];
_crate3 addMagazineCargoGlobal ["30Rnd_545x39_AK", 20];
_crate3 addMagazineCargoGlobal ["10Rnd_762x54_SVD", 20];
_crate3 addMagazineCargoGlobal ["20Rnd_762x51_DMR", 20];
Any problems? Do not hestitate to contact me!
ZiaD68
Administrator
 
Posts: 165
Joined: Sat 13. Jul 2013, 00:19
Location: Mannheim


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